Developer : Capcom
Publisher : Capcom
Platform : Microsoft Windows, PS 4, Xbox One
Release : 26 Jan 2018 (Only PS 4 & Xbox One)
Monster Hunter World System Requirements
- OS: Windows 7, Windows 8, Windows 10 (x64) or higher
- Processor: Intel Core i5-4460 @ 3.2GHz / AMD FX-6300
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 760 / AMD Radeon R7 260X v3
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 50 GB available space
- OS: Windows 7, Windows 8.1, Windows 10 (x64) or higher
- Processor: Intel Core i7-3770 @3.4GHz / AMD FX-9590
- Memory: 12 GB RAM
- Graphics: NVIDIA GeForce GTX 960 2GB / AMD Radeon R9 280X Graphics Card
- DirectX: Version 12
- Network: Broadband Internet connection
- Storage: 50 GB available space
Monster Hunter: World is an action role-playing video game developed and published by Capcom. A part of the Monster Hunter franchise, the game was released for PlayStation 4 and Xbox One consoles worldwide in January 2018. A version for Microsoft Windows is scheduled for later in 2018. In Monster Hunter: World, the player takes the role of a Hunter, tasked to hunt down and either kill or trap monsters that roam in one of several environmental spaces. If successful, the player is rewarded through loot consisting of parts from the monster and other elements that are used to craft weapons and armor, among other equipment. The game’s core loop has the player crafting appropriate gear to be able to hunt down more difficult monsters, which in turn provide parts that lead to even more powerful gear. Players may hunt alone, or can hunt in cooperative groups of up to four players via the game’s online services.
Monster Hunter: World is an action role-playing game set in an open world environment and played from a third-person perspective. As with previous games in the series, the player takes the role of a Hunter that is tasked by the “Research Commission” to hunt down and either kill or capture large monsters that roam outside their central base of Astera for them to study. The player’s character does not have any intrinsic attributes, but instead these are determined by what equipment the character is equipped with. This includes a weapon which comes from one of fourteen archetypes (such as long sword, bow, or bowguns), which then further defines the types of combat moves and abilities the player can use, and pieces of armor, which can lead to beneficial or detrimental combat skills if matched properly. While some basic equipment can be purchased using in-game money, most equipment is built from loot obtained by slaying or trapping monsters, rewards from completing quests, or items gathered while in the field. This creates a core loop of gameplay that has the player fight monsters they can beat to obtain the right loot to craft improved weapons and armor to allow them to face more powerful monsters and the potential for even better equipment.
Monster Hunter: World will include all fourteen weapon types from Monster Hunter 4 and Monster Hunter Generations. However, the “Hunting Arts” and the “Prowler Mode” from Generations are not included in World‘s gameplay. The player will still be able to mount and try to topple monsters, and in some scenarios, will be able to use their primary weapon for these toppling attacks. All hunters gain access to a tool called the Slinger, which can be used as a grappling hook to reach higher elevations or pull down rock formations, and also can be used as a slingshot to launch bullets that can damage or have debuffing effects on monsters or can be used to distract monsters to allow one to escape. The player can also use a Mantle, similar to ghillie suit to either stay hidden from sight of a monster, or to lure a monster into chasing the hunter into a trap or into an area occupied by another monster and having them fight each other. The hunter can use Scout flies to track down monsters; after finding enough signs of a monster’s presence such as footprints or mucus piles, the Scout flies then help lead the Hunter directly to the monster. They can also be used to search for other resources, and can be trained to be more effective at their tracking skills.
Monster Hunter: World has several different areas to hunt, divided into a set of numbered zones. However, unlike previous games where there would be a loading screen in travelling between each zone, making each zone isolated from the others, World offers seamless travel between zones in the area. This alters the nature of some gameplay elements: for example, with zones, a player could temporarily escape a monster by leaving a zone entering the next, giving them time to drink healing potions or prepare other equipment. With the connected world approach, the player does not have this immediate escape option, so some gameplay elements are tied to the fact that the player cannot easily escape danger. One such change is allowing the character to drink a healing potion while walking rather than having to stand still and remain vulnerable. The game will include a dynamic weather system and day-night cycle, which can affect the behavior of some monsters mid-quest. Parts of the environment are destructible by Hunters and monsters alike, such as breaking down walls to create new routes or causing a flood of water that washes creatures to a different area. The areas have what Capcom considered to be living ecosystems, with monsters reacting to the presence of other monsters; this can be used to lure monsters to fight and weaken each other, for example. When outside of combat, the player will have a way to quick-travel to the region’s base camps – safe areas from the monsters – where they can change out equipment and restock on items before setting out again; new in World is the ability to change weapon class while out in the field. Astera acts as a central hub where the player can buy and sell goods, craft new equipment, and gain new quests.
The game supports both single-player (both offline and online) and up to four player cooperative mode while online; there is no local online multiplayer. The game’s quest system will be the same in both modes. In single-player mode, the hunter can have a Palico (an anthropomorphic sentient cat species) assist them in combat, and if they are playing online, players can call for help from other players anywhere in the field by having their character launch a red flare, allowing other hunters to help, creating a drop-in/drop-out system. The game will support Squads, the equivalent of clans or guilds in typical massive multiplayer online games. The game will allow players in different release regions to work together; the game will use a pre-determined set of common greetings and commands that are translated to the various languages so that players can effectively communicate with each other. However, players will be limited to cooperating with those on the same platform, and will not feature cross-platform play. Players will also need to be registered with their console’s service (PlayStation Network or Xbox Live) to use multiplayer features. With an aim to reach a wider audience than past games, Monster Hunter: World also provides more information to players, such as a companion that will warn the player when they are running low on health, and more details on the advantages and disadvantages of weapons and armors against specific monsters.
The game will feature a story mode offered through the quest system. Unlike previous games, where the story mode led the player through and to complete the “Low Rank” quests, before opening the game to more difficult “High Rank” quests without a story driver, World will have a narrative that continues into the “High Rank” quests. The game’s complete story mode is estimated to take between 40 and 50 hours, according to director Yuya Tokuda. Instead of quests that required the player to slay a number of smaller monsters or collect resources, World will offer these as Bounties or Investigations that can be achieved alongside the main quests. A player can have up to six different Bounties or Investigations active, and which provide rewards when they are completed. In addition to quests shipped with the game, Capcom plans to offer free downloadable content quests, similarly featured in the handheld versions. However, with the greater degree of connectivity offered by modern consoles/computers compared to handheld systems, Capcom anticipates offering time-limited Event quests that players can easily jump in on through the new matchmaking system. Capcom also anticipates on adding new monsters to hunt through downloadable content. Capcom also expected to provide paid post-content material as well.