Mass Effect: Andromeda System Requirement

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Developer :  BioWare
Publisher :   Electronic Arts
Platform :    Microsoft Windows, Xbox One, PS 4
Release :      21 March 2017

Mass Effect: Andromeda System Requirements


  • OS: Windows 7, Windows 8.1 or Windows 10 (64-bit versions)
  • Processor: Intel Core i5-3570 or AMD FX 6350
  • Memory: 8GB
  • Graphics :  GeForce GTX 660, AMD Radeon 7850 2GB
  • Storage: 55GB free space
  • DirectX: Version 11


  • OS: Windows 7, Windows 8.1 or Windows 10 (64-bit versions)
  • Processor: Intel Core i7-4790 or AMD FX 8350
  • Memory: 16GB
  • Graphics : GeForce GTX 1060 3GB,  GeForce GTX 970, AMD RX 480 4GB
  • Storage: 55GB free space
  • DirectX: Version 11

Mass Effect Andromeda

About Game

Mass Effect: Andromeda is an action role-playing third-person shooter video game developed by BioWare and published by Electronic Arts. The game begins within the Milky Way Galaxy during the 22nd century, where humanity is planning to populate new home worlds in the Andromeda Galaxy as part of a strategy called the Andromeda Initiative. The player assumes the role of either Scott or Sara Ryder, an inexperienced military recruit who joins the Initiative and wakes up in Andromeda following a 634-year journey. Events transpire that result in Ryder becoming humanity’s Pathfinder, tasked with finding humanity’s home world while also dealing with an antagonistic alien race called Kett.

For Mass Effect: Andromeda, BioWare incorporated a lighter tone than previous installments in the series, utilized open world elements, and placed an emphasis on exploration. Many of the series’ traditional gameplay elements remain, while others have been modified, such as combat, which is less cover-based and more mobile. The game is the largest in the series, and offers the player the freedom to focus on either the main quest or side quests. The game’s score was composed by John Paesano and aims to match the game’s mood by capturing the adventure of space exploration. In response to critical feedback, several patches have been released for the game in an effort to improve player experience.

Mass Effect Andromeda

Mass Effect: Andromeda received generally mixed reviews from video game publications. Praise was directed at the game’s improved combat and visuals, while criticism was aimed at its character animations and technical issues. The game’s story, writing, and characters received mixed opinions.

Mass Effect: Andromeda is an action role-playing game in which the player takes control of either Scott or Sara Ryder from a third-person perspective. Both Ryders’ appearances and first names can be determined by the player.  The appearance of their father, Alec, is automatically adjusted based on the appearance of the Ryder twins. Upon beating the game, a New Game+ is unlocked, which allows the player to restart the game with certain bonuses and switch to playing as the other Ryder, if desired. Players can also choose to continue playing with their existing character and complete unfinished missions.

Mass Effect Andromeda

Unlike previous installments in the Mass Effect series, where players begin each new game by choosing from six different character classes that each have their own unique set of skills, players instead have free rein to assign any skills that they want and build towards a specialty over the course of the game. For example, if the player chooses to invest solely in biotic skills, Ryder will unlock the Adept profile, which results in bonuses related to that play style. Experience points for spending on skills are earned by completing missions, and there is no cap on the number of points that can be earned. Points assigned to each skill can be constantly reallocated so that players can experiment with multiple gameplay approaches without having to restart their games and build up their skills from scratch again.

Similar to its predecessors, the player can interact with characters in Mass Effect: Andromeda using a radial command menu where the player’s dialogue options depend on wheel direction. Around the wheel are four types of responses that shape each conversation: emotional, logical, professional, and casual. In general, conversations are based on agreeing or disagreeing with participants. During some conversations, the player is prompted with an “Impulse Action” that offers an additional choice to what is available on the dialogue wheel. For example, an on-screen prompt to “shoot” might appear and be momentarily selectable. By conversing with non-player characters, Ryder can develop friendships and, in some cases, romantic relationships with them over time. During both dialogue and quest sequences, the player is sometimes tasked with making moral decisions that do not have a clear good/bad distinction but are intended to be more nuanced, marking a departure from the Paragon/Renegade morality system of prior titles in the series.

Mass Effect Andromeda

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