Marvel vs. Capcom: Infinite System Requirement

Marvel vs Capcom Infinite-cover
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Developer : Capcom
Publisher :  Capcom
Platform :   Microsoft Windows, PS 4, Xbox One
Release :      19 Sept 2017

Marvel vs. Capcom: Infinite System Requirements

Minimum:

    • OS: Windows 7 64-bit
    • Processor: Intel Core i3-4160 @ 3.60GHz
    • Memory: 6 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 480, GTX 570, GTX 670, or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 59 GB available space
    • Sound Card: DirectSound Supported (DirectX® 9.0c or more)

Recommended:

    • OS: WINDOWS® 7, 8, 8.1, 10 (64-BIT Required)
    • Processor: Intel Core i5-4690K @3.50GHz or AMD FX-9370
    • Memory: 8 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 960 or AMD Radeon R7 370
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 59 GB available space
    • Sound Card: DirectSound Supported (DirectX® 9.0c or more)

Marvel vs Capcom Infinite

About Game

Marvel vs. Capcom: Infinite is a fighting video game in development by Capcom. It is the sixth main entry in the Marvel vs. Capcom series of crossover games. Like previous installments, players control characters from both the Marvel Comics and Capcom universes to compete in tag team battles. Infinite features two-on-two fights, as opposed to the three-on-three format used in its preceding titles. The series’ traditional character assists have been removed; instead, the game incorporates a tag-based combo system, which allows players to instantly switch between their two characters to form continuous combos. It also introduces a new gameplay mechanic in the form of the Infinity Stones, which temporarily bestow players with unique abilities and stat boosts depending on the type of stone selected. The game was released in September 2017 for PlayStation 4, Xbox One and Microsoft Windows.

Infinite was announced during Sony’s PlayStation Experience event in December 2016. Capcom initially lost the use of the Marvel license in 2012, after The Walt Disney Company decided to focus on self-publishing its own gaming titles; however, Capcom was able to reacquire the license after Disney dissolved their console gaming division. Infinite was designed to be more accessible than previous Marvel vs. Capcom games, resulting in several changes to the series’ fundamental mechanics. The game also features a larger emphasis on storytelling, with the series’ first cinematic story mode. The plot follows the heroes of the Marvel and Capcom universes, who must work together to save their merged worlds against a new threat, Ultron Sigma.

Marvel vs Capcom Infinite

Like its predecessors, Marvel vs. Capcom: Infinite is a 2D fighting game in which players compete against each other in tag team combat using characters from both the Marvel Comics universe and Capcom’s video game franchises. As with Marvel vs. Capcom 3, Infinite features characters and background stages that are rendered in 3D graphics, but the gameplay is restricted to two dimensions, resulting in a 2.5D graphical design. Infinite features two-on-two partner battles, similar to Marvel vs. Capcom: Clash of Super Heroes and earlier installments in the franchise. Unlike past entries, the game does not allow players to use traditional assist attacks from their off-screen characters; instead, Infinite utilizes a “free-form” tag system, known as “Active Switch”, which shares similarities with Marvel vs. Capcom 3‘s “Team Aerial Combo” system and Street Fighter X Tekken‘s “Switch Cancel” system. Players can immediately switch between their team members at any point, even while mid-air or during attack animations. This provides players with the abilities to create their own assists through the tag system and form continuous combos between their two characters. Alternatively, players can sacrifice meter from their Hyper Combo Gauge to perform the newly introduced “Counter Switch” mechanic, which tags in their partner character while the opponent is attacking them, providing the opportunity to counterattack and free the character trapped in the enemy’s combo.

Infinite moves away from the button layout previously used in Marvel vs. Capcom 3, and instead employs a control scheme more similar to Marvel vs. Capcom 2, which includes four attack buttons, consisting of two pairs of light and heavy punches and kicks, and two additional buttons used for swapping characters and activating Infinity Stone powers.

Marvel vs Capcom Infinite

To improve accessibility, the game includes an “auto-combo” system which allows players to repeatedly press the light punch button to automatically perform both ground and air combos. In addition, certain Hyper Combos can now be activated by simply pressing the two heavy attack buttons, as opposed to the specific joystick and button combinations required in previous titles.

Infinite also implements the Infinity Stones as a gameplay mechanic, similar to Marvel Super Heroes, where each stone grants unique abilities. Each player selects one of the six Infinity Stones before the match begins, which bestows one ability that can be activated at any time, known as the “Infinity Surge”. For example, the Power Stone produces a knockback effect when used, while the Space Stone pulls an opponent closer to the player character. A second, stronger ability called the “Infinity Storm” can be activated after a player fills their Infinity meter, giving them a significant boost for a limited time, similar to the X-Factor system from Marvel vs. Capcom 3. The boost is determined by the chosen Infinity Stone; for example, the Power Stone increases the user’s damage output and combo ability, while the Space Stone traps an opponent within a confined area that severely limits their movement. The game features several playable stages that combine notable locations from Marvel and Capcom franchises, such as Valkanda, a fusion of Wakanda and Val Habar. The game will also include a two-hour cinematic story mode; single-player modes, such as training, mission, and arcade mode; a collection mode, where extras unlocked through the story and arcade modes are stored; and online multiplayer with ranked and casual matches, global leaderboards, and online lobbies with spectating.

Marvel vs Capcom Infinite

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