Dying Light System Requirement

Dying Light-cover
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Developer : Techland
Publisher :  Warner Bros. Interactive Entertainment
Platform :   Microsoft Windows, PS 4, Xbox One, Linux
Release :     27 January 2015

Dying Light System Requirements

MINIMUM:

    • OS: Windows® 7 64-bit / Windows® 8 64-bit / Windows® 8.1 64-bit
    • Processor: Intel® Core™ i5-2500 @3.3 GHz / AMD FX-8320 @3.5 GHz
    • Memory: 4 GB RAM DDR3
    • Hard Drive: 40 GB free space
    • Graphics: NVIDIA® GeForce® GTX 560 / AMD Radeon™ HD 6870 (1GB VRAM)
    • DirectX®: Version 11
    • Sound: DirectX® compatible
RECOMMENDED:

    • OS: Windows® 7 64-bit / Windows® 8 64-bit / Windows® 8.1 64-bit
    • Processor: Intel® Core™ i5-4670K @3.4 GHz / AMD FX-8350 @4.0 GHz
    • Memory: 8 GB RAM DDR3
    • Hard Drive: 40 GB free space
    • Graphics: NVIDIA® GeForce® GTX 780 / AMD Radeon™ R9 290 (2GB VRAM)
    • DirectX®: Version 11
    • Sound: DirectX® compatible

 Dying LightAbout Game

Dying Light is an open world first person survival horror action-adventure video game developed by Techland and published by Warner Bros. Interactive Entertainment. Announced in May 2013, it was released in January 2015 for Microsoft Windows, Linux, PlayStation 4, and Xbox One. The game was once planned to be released on PlayStation 3 and Xbox 360, but was later cancelled due to hardware limitations.

The game revolves around an undercover agent named Kyle Crane who is sent to infiltrate a quarantine zone in a city called Harran. It features an enemy-infested, open-world city with a dynamic day and night cycle. The day-night cycle changes the game drastically, as enemies become more aggressive and more difficult to deal with during night time. The gameplay is focused on weapons-based combat and parkour. The game also features an asymmetrical multiplayer mode (originally set to be a pre-order bonus); and a four-player, co-operative multiplayer mode.

Dying Light

The development of the game began in early 2012. Prior to the game’s official announcement, several reports claimed that Dying Light was a sequel to Dead Island, another franchise created by Techland. The rumor was later denied. The game’s parkour system puts emphasis on natural movement. To implement that, Techland had to abandon most of the story elements and build them again from scratch. The music development was handled by Paweł Błaszczak. According to him, the soundtrack was inspired by movie soundtracks of the ’70s and ’80s.

At release, Dying Light received positive reviews from critics, with praise mainly directed at the combat, graphics, co-operative multiplayer, navigation and the day-night cycle, while receiving criticism regarding the story, difficulty and technical issues. The game was the best-selling title for the month of January 2015 and broke the record for the first month sales for a new survival horror intellectual property. Techland announced that they would be committed to the game after its release. As a result, in May 2015, they put another project on hold to concentrate on the post-release development of Dying Light. The team released numerous updates, and two downloadable content packages, namely Cuisine & Cargo and The Bozak Horde. An expansion, titled Dying Light: The Following was announced as well and was released on February 9, 2016.

Dying Light

Dying Light is a first-person zombie apocalypse-themed game set in an open world. Players traverse an expansive urban environment overrun by a vicious epidemic, scavenging the world for supplies and crafting weapons to defend against the growing infected population with a heavy focus on parkour mechanics, allowing players to perform actions such as climbing ledges, leaping off from edges, sliding, jumping from roofs to roofs and zip-lining. Parkour mechanics also applied on combat. Players can perform action such as drop-kicking when engaging combat with enemies. A grappling hook is also featured in the game, allowing players to climb up buildings and travel between places quickly.

The game is mostly melee-based with the majority of fighting using melee weapons. There are more than 100 weapons that can be used and more than 1000 weapon possibilities when players begin crafting new weapons. The melee-weapons have a limited lifespan and will be degraded and eventually broken if the player uses them for combat for a long time. Players can repair a weapon a limited number of times. Crafting weapons require crafting ingredients such as gauze and metal parts and a blueprint, which can be scavenged or purchased from a shop. Guns are also featured in the game, but players will only gain access to it in the latter half of the game. However, ammo is often very scarce. The variety of guns consists of two types of assault rifles and a variety of small firearms and shotguns. Gun customization is very limited but guns don’t break or become unusable after an extended amount of use.

Dying Light

Dying Light contains a dynamic day and night cycle. During the day, the player has to go out and scavenge for supplies to send back to the safe zones. They can set up traps, save random survivors, and make their way to airdrops. The infected are slow, apathetic, and easily visible, allowing the player to simply make their way past them, but their danger grows in numbers. Players can also use environmental traps, such as spikes and electrified fences to kill the infected. Lead game designer Maciej Binkowski stated that day time will last for approximately 64 minutes, while night time will last for approximately 7 minutes. The game also features a physics-based lighting system and a dynamic weather system, which includes a variety of conditions such as fog, rain, and wind.

At night the infected transform to become much more dangerous. Without daylight, the senses of the infected become more acute and accurate. They gain the ability to sprint after the player and have increased damage, as well as the ability to jump and climb buildings like the player. In order for players to avoid contact, they need to use their ‘Survivor Sense’ to locate the infected in the dark to stay out of their way. If spotted and trying to escape their pursuers, players can use distractions and traps to lower their numbers. Players can use sound to lure the enemies. The player’s main defense against the infected is ultraviolet light, which slows them down.

A variety of actions in Dying Light can help players to earn experience points. Engaging in combat with enemies will help players to earn Power points, while performing parkour movement can earn Agility points. Completing missions, challenges and quests will help players to earn Survival points. If the players earns experience, they can spend skill points on a skill tree and upgrade the playable character with new skills. During daytime, if the player’s character is killed, survival points will be deducted. In contrast, no survival point will be deducted if the player’s character is killed at night. All experience points will also be boosted if the player explores at night.

On 1 October 2014, Techland announced that there will be over 50 hours of gameplay in the full version of the game including all downloadable content.

Dying Light

In the city of Harran, a mysterious viral outbreak has turned most of the population into hyper-aggressive zombie-like creatures, forcing Harran’s Defence Ministry to quarantine the entire city. The Global Relief Effort (GRE) assists survivors still trapped in the city by regularly airdropping supplies. The GRE hires Kyle Crane (Roger Craig Smith) to infiltrate Harran in order to retrieve a sensitive file stolen from them by Kadir Suleiman (Jim Pirri), which he is using as leverage to blackmail them, with the threat of publicizing it if anything were to happen to him. Crane is airdropped into Harran, where he is ambushed by a gang of hostile bandits. As the infected attack, Crane is bitten and infected, but rescued by Jade Aldemir (Nazneen Contractor) and Amir Ghoreyshi (Roy Vongtama). Amir sacrifices himself to buy Jade and Crane time, and Jade takes him to a survivor sanctuary called the Tower. Crane wakes up and is introduced to Rahim Aldemir (Suraj Partha), Jade’s brother. Rahim then teaches Crane parkour and sends him to Spike (Kevin Daniels), who gives him his first task as a Runner of the tower. Crane learns that the Tower, which seeks to help other survivors, is being harassed by a gang of bandits led by a warlord named Rais who steals and hoards the supplies from the GRE airdrops, including Antizin; a drug that suppresses symptoms of infection and slows down the process of turning. After Harris Brecken (Matthew Wolf), leader of the tower is nearly killed by a rival runner in a mission to retrieve an Antizin drop, need for the drug becomes immense. Crane volunteers and manages to reach an airdrop containing Antizin, but despite the dire need of the medicine by the survivors, Crane is instructed by the GRE to destroy the airdrop, instructing him to reach out to Rais in order to buy the drug and possibly confirm his identity. Crane reluctantly complies and lies to the Tower that the supplies have been looted.

Dying Light

Upset, Brecken tasks Crane with the job of making a deal with Rais. Upon meeting Rais, Crane is able to confirm that he is indeed Suleiman. He carries out a series of unethical tasks for Rais under the assumption that he will be rewarded with two crates of Antizin. Crane is unable to locate the file, and is later betrayed by Rais, who only gives him five vials of Antizin. He later breaks off business with the GRE when they halt the supply drops and refuse to help the Tower. The situation in the tower worsens, and a whole floor is sealed off when an outbreak occurs. In desperate hopes to find Antizin, Crane and Jade pull a raid on a supply storage facility run by Rais, which was formerly a school. They find no Antizin, but rather plastic explosives, which they choose to confiscate to prevent Rais from using them in the future. While doing an errand, Rahim tells Crane that he and Omar (Emmerson Brooks) were planning to bomb an infected nest with the explosives found at the school. Crane is opposed to this plan. After discovering that Rahim went outside the Tower to plant the explosives, he chases after him. Upon catching up to him, he finds that Omar is dead, while Rahim has been wounded. He then executes Rahim’s plans, resulting in the killing of the infected in the compound. When he gets back to Rahim he discovers that he was actually bitten and had turned while Crane was gone, forcing Crane to snap Rahim’s neck when he attacks Crane. Crane returns to the tower to inform Brecken of the news; Jade overhears them and, visibly upset, takes off.

Dying Light

Meanwhile, a scientist at the Tower named Dr. Imran Zere (Roger Aaron Brown), who was attempting to develop a cure for the virus, is kidnapped by Rais, prompting Crane to attempt a rescue mission. Crane is also captured by Rais, who reveals that the file he stole contains proof that the GRE intends to weaponize the virus rather than develop a cure and releases the file to the public. Crane manages to escape before being executed, and, in the process, cuts off Rais’ hand. Dr. Zere is killed in the rescue attempt, but manages to tell Crane that he had entrusted his research to Jade, who is tasked with delivering it to another scientist named Dr. Allen Camden (Dan Gilvezan). As Crane goes to look for Jade, he finds out that the Defence Ministry is planning to bomb Harran in an effort to completely eradicate the outbreak, claiming that there are no survivors left in the city. He manages to reactivate a radio tower and broadcasts a message to the outside world, thwarting the Ministry’s plan. Jade is captured by Rais, who also steals Dr. Zere’s research. Crane manages to rescue Jade and recover a part of Dr. Zere’s research, but Jade admits that she has been bitten, and pleads with Crane to stop Rais. Jade then succumbs to the wound, forcing Crane to mercifully kill her, also by snapping her neck. After killing Rais’ second-in-command, Tahir (Michael Benyaer) with his own machete, Crane delivers the tissue samples to Dr. Camden, who believes that he is very close to the cure, but needs the rest of Dr. Zere’s data. Crane then finds out that Rais has cut a deal with the GRE, in which he will hand over Dr. Zere’s research data to them in return for extraction from Harran. Crane then assaults Rais’ headquarters (filled with infected) and battles him atop a skyscraper, just as a GRE helicopter shows up, eventually stabbing Rais in the neck and throwing him off the building. He narrowly recovers the research data and decides to turn it over to Dr. Camden instead of the GRE, intending to stay in Harran to help the remaining survivors.

Dying Light

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