Developer : Arkane Studios
Publisher : Bethesda Softworks
Platform : Microsoft Windows, Xbox One, PS 4
Release : 11 Nov 2016
Dishonored 2 System Requirements
- OS: Windows 7/8/10 (64-bit versions)
- Processor: Intel Core i5-2400/AMD FX-8320 or better
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 660 2GB/AMD Radeon HD 7970 3GB or better
- Storage: 60 GB available space
- OS: Windows 10 (64-bit versions)
- Processor: Intel Core i7-4770/AMD FX-8350 or better
- Memory: 16 GB RAM
- Graphics: NVIDIA GTX 1060 6GB/AMD Radeon RX 480 8GB or better
- Storage: 60 GB available space
Dishonored 2 is an action-adventure stealth video game developed by Arkane Studios and published by Bethesda Softworks.
The series takes place in the fictional Empire of the Isles, with the majority of Dishonored 2 set in the coastal city of Karnaca. After Empress Emily Kaldwin is deposed by an “otherworldly usurper”, the player may choose between playing as either Emily or her Royal Protector and father Corvo Attano as they attempt to reclaim the throne. Both Emily and Corvo employ their own array of supernatural abilities. They can alternatively decide to forfeit them altogether. There are a multitude of ways to succeed in each given mission, from stealth to purposeful violent conflict.
Ideas for a sequel to Dishonored began while developing its downloadable content, which spawned the decision to create a voice for Corvo Attano after being a silent character in the first installment. Emily Kaldwin was first proposed as a playable character and brought about the advancement of the timeline. The design was influenced by paintings and sculptures. Set in the new fictional city of Karnaca, its history was invented over the course of one year. The city itself was based on southern European countries like Greece, Italy, and Spain, drawing on the architecture, fashion, and technologies of 1851.
After playing as Empress Emily Kaldwin during the prologue of Dishonored 2, players can decide to play either as Emily or as Corvo Attano (the protagonist from the previous game). Players can choose whether to play stealthily or not, and can finish the game without taking a life.
Dishonored 2 introduces non-lethal combat moves, and features the “chaos” system used in the first game. The player gains chaos by killing characters, representative of the player destabilizing the world. The game adds a new element to the system where, at the start of a mission, random non-player characters are procedurally assigned one of three states: sympathetic, guilty, and murderous. Killing a “sympathetic” person gives the player more chaos than killing others, while in contrast killing a “murderous” character gives the player a lesser amount. The amount of chaos accrued affects the dialogue used by Emily and Corvo, as well as the world itself. Insects called “bloodflies” make nests in corpses, therefore if many people are killed, there will be an increase in bloodflies. This encourages the player to hide bodies from bloodflies while on a mission.
Each level in the game is intended to have a unique “theme”, in either “fiction or mechanic”. In one level, the player is confronted with two factions each with their own assassination target, and may use the level’s reoccurring dust storms for cover. In another, time distortion is introduced as the player traverses an abandoned mansion in ruins. The player is given a device that lets them glimpse three years into the past, where the mansion is still occupied and guards roam, and can shift back and forth between the two points in time. The player is now able to be detected by guards if they peer out from behind a wall for too long, a feature not seen in Dishonored.
As in the first game, the player has access to supernatural powers. These powers are optional and may be rejected, in which case the game is traversed in their absence. In the event that supernatural powers are not rejected, the player receives a heart item which aids in the discovery of bonecharms and runes; these provide upgrades to one’s vitality and skill points, respectively. Unlike the first game, the upgrading system was changed to a skill tree with multiple paths and more possible upgrades; a power may have a lethal or non-lethal upgrade. Each character has unique powers. “Dark Vision”, the power that more easily identifies the player’s surroundings, is available to both. Another skill tree, applied to both playable characters, unlock more passive abilities which do not consume mana, such as the ability to run faster and jump higher, or the ability to craft bonecharms.
Corvo retains many of the powers available in the first game, though his progress in them has been reset. “Blink” still teleports him to a chosen location, but in addition can be upgraded to freeze time or impart damage on impact with the momentum gained from teleportation. Corvo may summon rats with “Devouring Swarm” to clear dead bodies before bloodflies lay eggs in them. While its original use allowed Corvo to possess animals and humans, “Possession” is enhanced to take control of dead bodies as well as multiple hosts in succession. “Bend Time” can be used to slow down time, circumventing dangerous checkpoints or reaching enemies unobserved. Corvo exerts a blast of wind to deflect projectiles and thrust people off.
Emily has powers new to the series, including “Far Reach”, which allows her to pull objects and enemies toward her and travel without physical movement by clasping onto something to propel herself forward. She can use “Mesmerize” to distract her enemies. “Domino” permits Emily to connect several of her enemies together so that they share the same outcome. With “Shadow Walk”, she is turned into a shadowy cloud that moves swiftly and changes tangibility at will. “Doppelganger” conjures a clone of Emily in order to misdirect her opponents, and can work alongside “Domino”.