Crysis System Requirement

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Developer : Crytek
Publisher :  Electronic Arts
Platform :   Microsoft Windows, PS 3, Xbox 360
Release :     13 Nov 2007

Crysis System Requirements


    • OS: Windows XP or Windows Vista
    • Processor: 2.8 GHz or faster (XP) or 3.2 GHz or faster (Vista)
    • Memory: 1.0 GB RAM (XP) or 1.5 GB RAM (Vista)
    • Graphics: 256 MB
    • DirectX Version: DirectX 9.0c (included)
    • Sound: DirectX 9.0c compatible
    • Hard Drive: 12GB


    • OS: Windows XP or Windows Vista
    • Processor: Intel Core 2 DUO @ 2.2GHz or AMD Athlon 64 X2 4400+
    • Memory: 2.0 GB RAM
    • Graphics: NVIDIA GeForce 8800 GTS/640 or similar
    • Hard Drive: 12GB


About Game

Crysis is a first-person shooter video game developed by Crytek and published by Electronic Arts for Microsoft Windows. A separate game entitled Crysis Warhead was released on September 16, 2008, and follows similar events as Crysis but from a different narrative perspective. At the time Crysis was released, and years thereafter, it has been praised for its milestones in graphical design (commensurate with high hardware requirements).

The game is based in a future where a massive ancient alien-constructed structure has been discovered buried inside a mountain in the fictional Lingshan Islands, near the coast of the East Philippines. The single-player campaign has the player assume the role of U.S. Army Delta Force soldier Jake Dunn, referred to in-game by his callsign, Nomad. Nomad is armed with various futuristic weapons and equipment, most notably a “Nanosuit” which was inspired by the real-life military concept of Future Force Warrior. In Crysis, the player fights both North Korean and extraterrestrial enemies in various environments on and around the island.


The player controls a Delta Force soldier codenamed Nomad. The player’s weapons can be customized without pausing the flow of time, for example changing firing modes, changing scopes or adding sound suppressors. The player is also capable of selecting various modes in Nomad’s military “Nanosuit” which draw power from the suit’s energy. When the suit’s energy is depleted, no modes can be used and the player is more vulnerable to damage before the suit recharges. One of four modes can be selected: Armor deflects damage and recharges the suit’s energy faster; Strength allows stronger hand-to-hand combat, the ability to throw objects and enemies with deadly force, higher jumps, steadier aiming and reduced weapon recoil; Speed increases running and swimming speed, as well as other forms of motion such as reloading weapons; and Cloak, which renders Nomad almost completely invisible and suppresses movement noise.

The suit’s integral facemask has its own HUD, displaying typical data including a tactical map, health, current energy levels, and weapons information.


The view is electronic in nature, shown in-game through things such as a booting readout and visual distortion during abnormal operation. A particularly useful utility is the binocular function, which allows the player to zoom in and electronically tag enemies and vehicles from afar, thereby tracking their movement on the tactical display.

The player can engage enemies in a variety of ways; using stealth or aggression, bullets or non-lethal tranquilizers, ranged rifles or short-range weaponry, and so on. Enemy soldiers employ tactical maneuvers and work as squads. All soldiers will respond to noise caused by the player, including using signal flares to call for reinforcements. If the player has not been detected in the area, enemies will exhibit relaxed behaviour, but if aware of the player they will draw weapons and become combative.


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