Developer : Infinity Ward
Publisher : Activision
Platform : Microsoft Windows, PS 4, Xbox One
Release : 4 Nov 2016
Call of Duty: Infinite Warfare System Requirements
- OS: Windows 7 64-Bit or later
- Processor: Intel Core i3-3225 @ 3.30GHz or equivalent
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 70 GB available space
- Sound Card: DirectX 11 Compatible
Call of Duty: Infinite Warfare is a first-person shooter video game developed by Infinity Ward and published by Activision. It is the first title by Infinity Ward under the new three-year development cycle for the Call of Duty series. The game’s campaign is centered around a battle for the Solar System, which the Settlement Defense Front (SDF), a hostile force who are the main antagonists, are attempting to take over.
The player takes control of Captain Nick Reyes of the Special Combat Air Recon (SCAR). They have their own transforming fighter, named “Jackal”, that they can customize as well as a central hub world named Retribution.
Special editions of Infinite Warfare were released with a remastered version of Call of Duty 4: Modern Warfare, entitled Modern Warfare Remastered. Infinite Warfare‘s announcement trailer was met with a mixed reception from game critics and journalists and a negative reception from the Call of Duty community. The announcement trailer was the second-most disliked video on YouTube at the time, in part due to a campaign by fans of rival game Battlefield 1 and disgruntled Call of Duty fans expressing frustration at the direction the series had taken. Nevertheless, the game received generally positive reviews upon release; critics praised the single-player campaign, which was seen as a considerable improvement over the game’s predecessor, Black Ops III, the Zombie mode, and the visuals, while the multiplayer mode was criticized for its lack of innovation.
Similar to the previous games in the series, Infinite Warfare is a first-person shooter. As the game introduces a new setting, outer space, new gameplay mechanics, such as zero-gravity environments, are included. Players are equipped with a boost pack, and a grappling hook, which allow players to move in these zero-gravity environments easily. As the game is set in space, players can visit different planets, satellites and asteroids in the solar system.
Assuming control of Captain Nick Reyes, a Tier 1 Special Operations pilot, players engage in aerial combat with enemies using his transforming fighter, the Jackal. Aerial combat is not on-rail, as players can freely control the Jackal without much limitations. According to Infinity Ward, both space combat, and the franchise’s signature “boot-on-the-ground” gameplay are the game’s key focuses, Transition between space combat and boots-on-the-ground combat is seamless with no loading screen.
Players gain access to Retribution, a central hub world. In Retribution, players can view their progression, and start main campaign missions, and secondary quests called “Ship Assaults” which gives them cosmetic and customization items, upgrades to the Jackal, as well as new story details. Reyes also has a wrist computer, which allows him to hack into enemies’ gadgets and machines such as robots. It can also be used to call in reinforcements at some campaign scenarios. The game also features two new difficulty modes, Specialist and #YOLO. In the former mode, health regeneration does not occur without Nano Shots, and weapons can be shot out from players’ hands. Reyes’ movement would be hindered if his legs are shot by enemies. In the latter mode, when players die, they need to restart the game rather than restarting from checkpoints.
Infinite Warfare introduces a major overhaul to the class system called the “Combat Rigs”. Similar to the Specialist system in Black Ops III, there are six rigs in total, including Warfighter, Merc, FTL, Stryker, Phantom and Synaptic. All of which have different payloads, weapons, abilities and playstyles. For example, the Synaptic rig is designed for players who prefer to run and gun, while the Phantom rig is suited for players who want to play stealthily. Players can also gain access to several persistent perks, known as “Traits”, which give players advantages in combat situations. Additionally, the game retains the chain-based momentum movement system of Black Ops III, allowing players to perform thrust jumps, sliding, and wallrunning.
The game features hundreds of both primary and secondary weapons. Players can gain access to several types of weapons, including traditional ballistic weapons and melee weapons, futuristic energy weapons, and different kinds of grenades, such as the Seeker Grenade and the Black Hole Grenade. Players can add attachments on them to enhance their efficiency. The game also introduces a new weapon crafting system. In a multiplayer match, players earn “Salvage” points, which can be consumed to purchase Prototype Weapons, variants of existing in-game weapons. For each gun, there are four types of prototypes, classified into four groups, namely Common, Rare, Legendary and Epic. All of which grant players gameplay advantages known as the “Gun Perks”. Scorestreaks return in Infinite Warfare for players who have earned sufficient points in a match. Scoresteaks offer players perks such as the ability to deploy UAV and counter-UAV, and the ability to summon a R-C8 robot, an armored robot designed to defend the player and kill other opponents.
The game also features a cooperative multiplayer Zombies mode, which has its own gameplay mechanics and story, separate from the campaign. The mode is designed to be more accessible to new players, with new features such as sharing points and teambuy doors, as well as keeping the core gameplay of the mode intact, such as perks and power-ups. A new feature, Fate and Fortune Cards, is introduced similarly to the Gobblegums in Call of Duty: Black Ops III. Unlike the campaign and multiplayer, Zombies is not themed in space combat, and retains the normal movement system.